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Joystick Magazine 1996 January
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cd joystick 67 No9.iso
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Aides Dungeon Master 2
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DM2HELP.TXT
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1995-12-07
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SPELL LIST DM2
This section has the level shown in front of the other icons. The level may
be changed as ability dictates. 1 is lowest, 6 is highest. The second
section copied from Interplay does not. To use these spells, remember
that each number represents an icon on the spell bar. Example:
Fireball - Click power icon, 1, 2, 3, etc. and then click 4th icon, and
when screen changes, click the 4th icon on that screen. When you press
the cast spell bar, you should see a fireball shoot from the casters hand.
How big it is will depend on what power level you used.
Spells used most frequently are listed here separately for quick referral.
REALLY USEFUL!!! = ATTACK MINION - creates an intelligent
"ball" that will whiz around beating up on all your enemies = 1621 or 2621 etc. for a more powerful one, 6621 for the most powerful one.
GUARD MINION = 6624 or lower level
INVISIBILITY = 1326
FIREBALL = 144
CLOUD OF POISON = 131
LONG LASTING LIGHT = 1345
OPEN SOME DOORS = 16
CARRY MINION = 1624
POISON BOLT = 651
MARKER SPELL = 112
PARTY PROTECTION = 614
DAYLIGHT SPELL = 1345
IN A FLASK
CURE POISON = 125 (Green bottle)
HEALTH = 12 (Blue bottle)
PURE MANA = 1655 (Yellow bottle)
STRENGTH POTION = 1451 (Red bottle)
SHIELD POTION = 115 (Yellow w/red specks)
Other potions are listed below in the appropriate area.
TIPS: 652 OR 552, etc kills Tornado like monsters and other
non-material types.
651 kills lumbering creatures, wolves and thieves.
644 kills wolves and thieves.
Use poison cloud when trapped, makes monsters run away.
Cast 61, 51 etc(stamina) into flasks. Use instead of food for
stamina, if necessary (if you run out of food).
Fill empty flasks with water. When need to use flask, drink first
Invisibility gets you past most monsters one square away.
To get steaks, go to the area where the rhino looking creatures
are, stop just short of the tree at end of entrance (rhinos won't
pass this corner) cast attack minion until area is clear and
pick up the FOOD! Works great while building up your charac-
ters. Also helps gain wizard levels.
Refer to your manual to find out which symbols are described here.
Must add level to the beginning of the spell (ex: party shield 1st level 1
114) for all spells that follow.
The Party Shield spell is YA IR = 14
The Spell Shield spell is YA BRO = 15
The Aura of Strength spell is OH EW KU = 321
The Aura of Dexterity spell is OH EW ROS = 322
The Aura of Vitality spell is OH EW NETA = 324
The Fire Shield spell is FUL BRO NETA = 454
The Darkness spell is DES IR SAR = 546
The Porter Minion spell is ZO EW ROS = 622
The Reflector spell is ZO BRO ROS = 652
The Guard Minion spell is ZO EW NETA = 624
The Magic Marker spell is YA EW = 12
The Poison Cloud spell is OH VEN = 31
The Invisibility spell is OH EW SAR = 326
The Push spell is OH KATH KU = 331
The Pull spell is OH KATH ROS = 332
The Lightning Bolt spell is OH KATH RA = 335
The Accelerate Party spell is OH IR ROS = 342
The Daylight spell is OH IR RA = 345
The Firelight spell is FUL = 4
The Poison Foe spell is DES VEN = 51
The Harm Non-Material spell is DES EW = 52
The Open Door spell is ZO = 6
The Attack Minion spell is ZO EW KU = 621
ONLY PRIESTS CAN CREATE POTIONS
The Stamina potion is YA = 1
The Shield potion is YA BRO = 15
The Wisdom potion is YA BRO DAIN = 152
The Vitality potion is YA BRO NETA = 154
The Health potion is VI = 2
The Cure Poison potion is VI BRO = 25
The Dexterity potion is OH BRO ROS = 352
The Strength potion is FUL BRO KU = 451
The Mana potion is ZO BRO RA = 655
Information contained herein was taken from messages from Interplay
and other gamers, consolidated using Microsoft Works. Hope this
helps someone get started faster than me.